Binaural Evaluations of Rendering Methods: Using 3D Audio for Immersive Experiences

Room J

A review of recent research conducted by THX in conjunction with NYU, exploring methodology for accurately rendering a 3D soundscape in gaming and entertainment environments, for the purpose of VR and immersive audio. An understanding of tools and techniques for proper rendering 3D / spatial audio. THX’s lead audio architect, Patrick Flanagan, will review the research and any updates (first research was published in October 2017, more is scheduled to be published). In addition Patrick will walk through the necessary steps and theories behind using audio as a tool in mixing and recording

Design Track