SLAM is likely to be a gamechanger in the XR world, getting users one step closer to much more realistic and interactive experiences and blurring the lines between physical and virtual worlds. In this informative session, Hiren Bhinde, director of XR product management at Qualcomm Technologies, Inc. will answer key questions on implementing SLAM which include:
What are the HW requirements?
What APIs do you use?
How do you take advantage of power efficiencies?
How do you make it work?
Join us as we unlock the mysteries of SLAM.