Sr. Technical Art Director, Windows Mixed Reality, Microsoft
Phillip has spent the recent 7 years of his career building AR and VR experiences at Microsoft. He helped pioneer early Hololens prototypes, was Tech Art Director on RoboRaid and HoloStudio for Hololens, and developed multiple AR/VR content pipelines. For the last 2 years he has be Technical Art Director for Windows Mixed Reality. The 8 years previous to Microsoft he worked on multiple AAA games that shipped on Xbox, Playstation and PC.